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In addition to the authenticity, we’re excited to reveal an extra benefit of this 2D approach is that Petroglyph has been able to utilize their deep familiarity with the source code to enable the real-time switching of Legacy / Remastered graphics in Campaign missions. This creative process has allowed us to modernize the game assets as you originally imagined them, and stay true to the gameplay you’ve known and loved for 25 years. In some cases like the Grenadier, this can mean over 600 frames for a single unit. Once it reaches the final stage as seen in those previews, we render and export the assets in 2D so they lineup frame for frame with the original visuals. Lemon Sky has re-concepted, re-modeled, and re-animated every gameplay asset from scratch - examples of which you’ve seen with the Construction Yard and Tesla Tank. It’s been wonderful to see the passionate, artistic care taken by Lemon Sky and the team with this creative approach. We felt the 2D style was the best way to bring all these elements together, and ultimately achieve the authenticity we were looking for. When we recovered the source code to C&C Tiberian Dawn and C&C Red Alert, this gave us a viable avenue to accurately match the core gameplay, feel, and signature look of the legacy titles.
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Creatively, this means our guiding light has always been to remain authentic to the original feel, and we’re constantly on the lookout for ways to achieve that goal. Below we’d like to provide more details on how we’re approaching these visuals, and why we felt the 2D style was the best fit for the project.Īs you may remember from one of the first posts, our plan is to remaster (not remake) the classic games. We’re ready to share the Remaster has been developed in the classic 2D visual style, unlocking our ability to stay as authentic as possible to the original games. “Is the Remaster going to be in 2D or 3D?”
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To celebrate this milestone, today we’re excited to showcase one of our biggest reveals on the journey so far - a first teaser of the game in action!Īnd with this teaser comes an answer to one of your key questions from the past year: FUCK every single widowmaker, hunter-killer and nighthawk in existence.Įdited by Dhiruxide on Oct 10th 2019 at 4:11:09 PMĬrazy to believe it’s nearly been one year since we formally announced the C&C Remaster and began development with Petroglyph Games and Lemon Sky Studios.
#RISE OF THE REDS 1.87 PUBLIC BETA HOW TO#
I regret buffing up range of Russia's Topol-Ms now that AI has learned how to use them.Īlso, I am grateful I found out how to disable superweapons in Generals: just go to Commandset.ini and remove build functions for them for every faction.Įdit: did I say GLA and China A.I.s on medium and hard are bad? Oh no no no.that goes to USA. the AI will use everything it can, unlike before. I am scared of what hard AI would be like. I reverted it, so I can continue my buffed damage and rate of fire effect for USA's Cyclops heavy AA defenses! Muahahaha!īut seriously, don't fuck with AI in 1.87. When they go with Ursa Division GP, I am especially wary.Īlso, I found out how to revert changes done to ECA's munition bonus effect, in 1.87 unmodded you can't apply buff to any defense. Russia however, take tank blobs to scary heights. on top of that, they're way too jet spam happy, even more than the USA! Me and an AI buddy of mine barely fended off constant attacks by them. taking spamming and rushing to the extreme. I learned to loathe the bastards.Ĭhina's. So against GLA, they spam everything, too many rocket buggies, too many anarchists and way too many hijackers this time around. I downloaded last night the 1.87 version, public beta build 2.0 and damn.